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- *****************************************************
- * SEGA 1989 | SHADOW DANCER (INTERNATIONAL VERSION) *
- *****************************************************
-
- .game Shadow_Dancer
- .shortname shdancer
- .gamenumber 6
-
- .rompath shdancer\
-
- .romsize 8
- .romload shdancer.a6 shdancer.a5
-
-
- .scrsize 128
- .scrload shdancer.b1 shdancer.b2 shdancer.b3
-
- .objsize 2048
- .objload shdancer.b11 shdancer.a11
- .objload shdancer.b10 shdancer.a10
- .objload shdancer.b9 shdancer.a9
- .objload shdancer.b8 shdancer.a8
- .objoffs 0x00 0x02 0x04 0x06 0x08 0x0A 0x0C 0x0E 0x10 0x12 0x14 0x16 0x18 0x1A 0x1C 0x1E
-
- *.soundprg shdancer.a4
- *.speechrom shdancer.b4
-
- .defram 0x40 64
- .defram 0x41 64
- .defram 0x44 64
- .defram 0x84 64
- .defram 0xE4 64
- .defram 0xC0 64
- .defram 0xFE 64
- .defram 0xFF 64
-
- .define txt 0x41
- .define vid 0x40
- .define io 0xE4
- .define spr 0x44
- .define pal 0x84
- .define ext 0xc0
- .define soundbank 0xFE
-
- .define iopl1 0x0001
- .define iopl2 0x0003
- .define iogen 0x0009
- .define iods1 0x000B
- .define iods2 0x000D
-
- .define regpsfg 0x410E81
- .define regpsbg 0x410E83
- .define regpsbg2 0x410e85
- .define regpsbg3 0x410e87
- .define regvsfg 0x410E91
- .define regvsbg 0x410E93
- .define regvsbg2 0x410e95
- .define regvsbg3 0x410e97
- .define reghsfg 0x410E98
- .define reghsbg 0x410E9a
- .define reghsbg2 0x410e9c
- .define reghsbg3 0x410e9e
-
- .define regsplit0 0x410f80
- .define regsplit1 0x410fc0
- .define regsplit2 0x410f00
- .define regsplit3 0x410f40
-
- .define bglayer 0x8f
-
- .define regscract18 0xe4001d
- .define regbs 0xC00001
- .define dactype 0
-
- .sound 3
- .samplespath shdancer\samples\shad_
- .sfxrange 0x81 0xc2
- *.voicerange 0x81 0x97
- .bgmrange 0xd0 0xe4
-
- .dipswitch 0x01 0 CREDIT_TO_START ONE TWO _ _ _ _ _ _
- .dipswitch 0x02 1 ADVERTISE_SOUND OFF ON _ _ _ _ _ _
- .dipswitch 0x0C 2 NUMBER_OF_PLAYERS 3 4 5 2 _ _ _ _
- .dipswitch 0x30 4 GAME_DIFFICULTY NORMAL EASY HARD HARDEST _ _ _ _
- .dipswitch 0xC0 6 TIME_ADJUST 3.00 3.30 2.40 2.20 _ _ _ _
-
- .labeljoy ATTACK JUMP MAGIC _ DOWN UP RIGHT LEFT
- .labelgen COIN_1 COIN_2 TEST SERVICE 1P_START 2P_START _ _
-
- .end
-